Community: The Art of the Demo
A
week and a half ago I met with my group at Gamer’s Arsenal in Sparta for a day
of casual gaming. I decided to leave my 40k army at home, since I would
primarily be focused on demonstrating Dropzone Commander. Griff had also
assured me I could borrow his Orks or Space Marines if it came down to it, so I
knew I would be set one way or another!
Griff’s
younger brother Brandon took up the United Colonies of Man, and Hutch took on
the role of the Scourge. I enjoyed showing the rules to some new players, and I
appreciated the excitement they showed in learning. Brandon has never played
wargames before, but he ended up replaying the starter game several times. Once
he faced my Shaltari, and twice he faced the Scourge.
Demonstrating
a new game is not for everyone, but if you’ve never tried it then you should
definitely give it a try. I found myself caught up in the most basic elements
of the game once more, and I enjoyed watching them pull out every trick at
their disposal to have a fast-paced and close game. Maybe it was my own passion
for the game rubbing off, or maybe I’ve found another pair to join our gaming
community. Either way, the day was tremendous fun!
There
are a few ideas I use when I demonstrate any game, and you can use them to
enhance your own demos if you’re having trouble getting them off the ground.
1. Allow Your
Enthusiasm to Shine Through
Your
passion for a game system will rub off on those you are teaching, especially if
you wear it on your sleeve. People will know that a game is worth getting into
if players are passionate to share it with those who are new.
2. Let the Game
Explain Itself
You
should never attempt to cram rules down a new player’s throat. Explain the
basics, and then get out of the way and let the game bring up its own situations
where new rules can be explained. With this baseline set out before the
players, they can start the journey themselves. No one wants to hear a lecture
before they start throwing dice!
3. Remember the
Sparrow’s Way
The
old saying is that the sparrow teaches it’s young to fly with a good boot from
the nest. Although I’m not sure how true this phrase really is, the point
stands true for wargames. Don’t spend a lot of time trying to sell the story,
or the models, or the rules. If a prospective player is interested in gaming,
then put them in the driver’s seat immediately! With you there to coach them
through the bumpy areas, this will immediately immerse them in the game itself.
From there, they can easily decide what works best for them.
There
you have it, a rough outline I use when teaching games to new players. There is
obviously much more to it, but these basic ideas will set you off in the right
direction. What do you do to bring the excitement for a new player? How often
do you work with new players, in an attempt to enrich the community? Feel free
to leave a response, and give us your ideas on how to best demonstrate a game
system!
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