Warhammer 40,000 Battle Report #3 – Chaos Demons vs. Necrons

This game is a couple of weeks old by now, but it was our first attempt at showcasing the power of the new Malefic Demonology chart. Josh stepped behind the army to square off against the Chaos-hating Necrons of the Azdrokhar Dynasty in this week’s 40k Battle Report!


The Armies

Intifiquer’s Host
Chaos Demons – 2,000

We went through great pains to record the detailed list of psychic powers this army produces during the video itself, so I won’t bore you (and cause myself a migraine) by repeating them here!
HQ

Intefiquer (Lord of Change): Psyker (Mastery Level 3). 2x Greater Reward

4x Herald of Tzeentch: Psyker (Mastery Level 3), one Herald has Disc of Tzeentch

TROOPS

Pink Horrors of Tzeentch: two additional Pink Horrors

Pink Horrors of Tzeentch: two additional Pink Horrors

Pink Horrors of Tzeentch: two additional Pink Horrors

FAST ATTACK

Screamers of Tzeentch: four additional Screamers

HEAVY SUPPORT

Demon Prince of Tzeentch: Wings, Warp-Forged Armor, Psyker (Mastery Level 3), Lesser Reward

Demon Prince of Tzeentch: Wings, Warp-Forged Armor, Psyker (Mastery Level 3), Lesser Reward

Burning Chariot of Tzeentch

The Azdrokhar Dynasty
Necrons – 2,000

HQ

Nemesor Khaedrekh: WARLORD (Immovable Object); Necron Lord with Warscythe,     Resurrection Orb, Sempiternal Weave, Phase Shifter, Catacomb Command Barge       transport with Tesla Cannons

TROOPS

Necron Warriors: ten additional Necron Warriors, Night Scythe transport

Necron Warriors: ten additional Necron Warriors, Night Scythe transport

Necron Warriors: five additional Necron Warriors, Ghost Ark transport

Necron Warriors: five additional Necron Warriors, Ghost Ark transport

FAST ATTACK

Canoptek Scarabs: seven additional Canoptek Scarabs

Canoptek Scarabs: seven additional Canoptek Scarabs

HEAVY SUPPORT

Tomb Spyder: two additional Canoptek Spyders, Fabricator Claw Arrays

Annihilation Barge: Twin Tesla Destructors, Twin Tesla Cannons

Annihilation Barge: Twin Tesla Destructors, Twin Tesla Cannons

After Action Review

This game was destined to be a close-ranged slugfest, with the Necrons fending off waves of incoming demons. However, a few powers went against Josh and it simply left the Demons with no teeth to fend off the disciplined gauss fire.

Brian played this one perfectly, concentrating his firepower on the units that were most threatening to him at that time. The Demons could have still made some headway, but I think Josh threw too many dice at a few powers, leaving him with no ability to augment his strength.

This does seem to be the biggest downfall to a list built just for summoning new units. While it has the potential to create a devastating amount of new units, it also lacks any real power until those units arrive. Early damage can cripple your dice pool in the Psychic Phase, leaving you unable to ever stop the slide against your forces.


Check back regularly for more battle reports and thoughts on the game. Thanks for watching the video, and thanks for visiting the blog. Leave a comment below on the game and let us know what you think of the new Conjuration powers.

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