Dropzone Commander Battle Report #4 – Shaltari Tribes vs UCM
With
the 7th edition of Warhammer coming out this past month, we’ve been
mostly exploring the nuances of its new rules. However, we took a break this
past weekend to run another Dropzone Commander game, with the Shaltari Tribes
and the United Colonies of Man squaring off in a Black Hawk Down-esque mission!
The pristine
city was marred by a single column of coiling black smoke. Reaping Hand knew it
would soon be joined by others.
The Warspear
fighters had already reported the presence of human assailants, moving in to
recover the wounded pilot from the Firedrake. The pilot activated his distress
transponder ten minutes before, giving Reaping Hand plenty of time to maneuver
his forces into position. The fleet elements had quickly triangulated
teleportation parameters and delivered them safely to their landing zone.
Reaping Hand
could hear the screaming engines of the oncoming humans, their primitive craft
giving away their approach as surely as any war cry. No doubt the Firstborns
were singing of their mighty battle prowess. Reaping Hand smiled, remembering
the first time his own energy sword carried the blood of an enemy. That had
been long, long centuries ago…
Reverie would
come later. For now, there was the business of a war to conduct.
The Armies
Ubii
Tribe Recovery Party
Shaltari
Tribes – 2,500
Wings of the
Chieftain (Gate Pool)
Gaia Heavy Gate
3x Eden Medium
Gate
2x Spirit Light
Gate
4x Haven
Terragate
Court of Elders
COMMAND – Coyote
Warstrider – High Warchief
HEAVY – 2x
Ocelot Warstrider
EXOTIC – 2x Firstborns
Shaltari
Swordpoint
STANDARD – 6x
Tomahawk Main Grav-Tank
SUPPORT – 3x
Kukri AA Grav-Tank
Shaltari
Swordpoint
STANDARD – 4x
Tarantula Battle Strider
Shaltari Warrior
Clan
TROOPS – 2x
Braves
TROOPS – 2x
Braves
TROOPS – 2x
Braves
SUPPORT – Totem
Warspire
Shaltari Warfist
HEAVY – Caiman
Heavy Grav-Tank
HEAVY – Caiman
Heavy Grav-Tank
SUPPORT – 3x
Kukri AA Grav-Tank
Shaltari
Arrowhead
AIR – Warspear
Heavy Fighter
AIR – Warspear
Heavy Fighter
Shaltari
Speartip
SCOUT – 5x Yari
Light Grav-Tank with Light Ion Cannon
EXOTIC – 2x
Firstborns
UCM
Fleet Security Force TF-109
United
Colonies of Man – 2,500
UCM Field
Command
COMMAND – Kodiak
ACV – Colonial General
SCOUT – 4x
Wolverine LAV Type A
SUPPORT – Ferrum
Class Drone Base
Colonial Armored
Formation
STANDARD – 9x
Sabre MBTs
-Albatross
Dropship
SUPPORT – 2x Longbow
Howitzer
-2x Raven Light
Dropship – Type B
Colonial
Legionnaire Corps
TROOPS – 2x3
Colonial Legionnaire Squad
-2x Bear APC
-Condor Medium
Dropship
SUPPORT – 3x
Rapier AA Tank
-Condor Medium
Dropship
Colonial
Legionnaire Corps
TROOPS – 2x3
Colonial Legionnaire Squad
-2x Bear APC
-Condor Medium
Dropship
SUPPORT – 3x
Rapier AA Tank
-Condor Medium
Dropship
UCM Special
Ordnance Section
HEAVY – 4x
Gladius HBT Section
HEAVY – 2x Scimitar
Tank Destroyer Battery
UCM
Expeditionary Group
SCOUT – 2x
Praetorian Sniper Team
-Raven Light
Dropship – Type A
EXOTIC – 2x
Praetorian Team
-Raven Light
Dropship – Type A
EXOTIC – 2x
Praetorian Team
-Raven Light
Dropship – Type A
After-Action Review
I
need more Spirit Gates, and fewer Haven Terragates.
In
the early turns of this one I was doing well, quickly moving from marker to
marker in a bid to strip them from my Deployment Zone. However, I was having
difficulty maneuvering forward in the later turns, giving me less time to
properly deploy into the enemy’s table half. I do believe that another pair of
Spirits would make for a good investment. This will double my potential landing
fields, and it will also make it simpler to weather casualties.
I
don’t think I mentioned it in the video, but it was also fun to finally hit
someone with an energy sword! The attack is next to useless, even when it does
go off, but it is a fun story to tell that I was able to smack two Infantry
dead with an energized blade.
The
specialized versions of the missions are a lot of fun; if you aren’t trying
them out, be sure to give them a chance in the near future. There is a great
potential for narrative there, just waiting to be explored.
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