Dropzone Commander Battle Report #31 – PHR vs UCM
The
Dropzone slugfest is back! Today we’re showcasing a game between the Post-Human
Republic and Josh’s ubiquitous UCM Marine force. Stay tuned, as we Search!
The Armies
Gladii
Argenti
Post-Human
Republic – 2,500
Hand
of the Sphere
COMMAND – Zeus Command
Walker with PHR Supreme Vizier (CV6)
-3x Enyo Siege Walker
SCOUT – 4x Mercury
Drones
-2x Triton A2 with Skyhammer
Missiles
EXOTIC – 2x Sirens
-Triton A1
Battle
Pantheon
STANDARD – 4x Ares
Anti-Armor Walker
-2x Neptune Medium Dropships
STANDARD – 2x
Phobos Anti-Air Walker
-Neptune Medium Dropship
Battle
Pantheon
STANDARD – 2x
Phobos Anti-Air Walker
SUPPORT – 2x
Angelos Jetskimmer with 2x Immortals
Immortals
Phalanx
TROOPS – 2x
Immortals
-Juno A2
TROOPS – 2x
Immortals
-Juno A2
-Sharing Neptune Medium Dropship
Immortals
Phalanx
TROOPS – 2x
Immortals
-Triton A1
TROOPS – 2x
Immortals
-Triton A1
Heavy
Pantheon
HEAVY – Hades Type-4
Walker
-Poseidon Heavy Dropship
HEAVY – 2x Odin
Anti-Armor Walkers
-Neptune Medium Dropship
PHR
Air Wing
AIR – Athena Air
Superiority Fighter
AIR – Athena Air
Superiority Fighter
UCM
Fleet Marine Security Force – TF-109
United
Colonies of Mankind – 2,500
UCM
Field Command
COMMAND – Kodiak ACV
with Colonial General (CV5)
SCOUT – 6x
Wolverine LAV Type-A
SCOUT – 6x
Wolverine LAV Type-A
Colonial
Armored Formation
STANDARD – 3x
Sabre MBT
-Condor Medium Dropship with Missile
Pods
STANDARD – 3x
Sabre MBT
-Condor Medium Dropship with Missile
Pods
SUPPORT – 3x
Longbow Howitzer
-3x Raven-B with Missile Pods
Colonial
Armored Formation
STANDARD – 6x
Katana Light Tank
SUPPORT – Eagle Gunship
SUPPORT – 3x
Fireblade Light Tank
-Condor Medium Dropship
Colonial
Legionnaire Corps
TROOPS – 3x
Colonial Legionnaires
-Bear APC
TROOPS – 3x
Colonial Legionnaires
-Bear APC
-Sharing Condor Medium Dropship
SUPPORT – 3x
Rapier AA Tank
-Condor Medium Dropship
Colonial
Legionnaire Corps
TROOPS – 2x
Colonial Legionnaire Corps
-Raven-A
TROOPS – 2x
Colonial Legionnaire Corps
-Raven-A
SUPPORT – 3x
Rapier AA Tank
-Condor Medium Dropship
UCM
Special Ordnance Section
HEAVY – 2x Gladius
HBT
-Condor Medium Dropship with Missile
Pods
HEAVY – 2x Gladius
HBT
-Condor Medium Dropship with Missile
Pods
Colonial
Fleet Air Wing
AIR – Archangel
AIR - Archangel
After Action
Review
What
an upset!
The
last time we played this mission my Shaltari ran away with it in the early
game, quickly finding four of the Objectives within 12” of my own board edge.
At the time we discussed changing the way the markers were placed so that a set
number was guaranteed in each quarter. Even this solution didn’t feel just
right, since knowing the number allowed a player to move on quickly once he
knew he had reached the quota for the area he was searching. We decided to set
this one randomly and give the mission another chance.
When
we got started and the UCM came up with some quick points in the early game, it
felt like I was out of the running. Our discussions went back to the game
before, and what else we might do to balance the mission. Still, as I said in
the video, I wanted to make the UCM bleed for having the audacity to stand
against the mighty PHR, and in the end that approach worked out perfectly for
me!
The
Objectives finally evened out there at the end, with the last two near the
center of the table, and a sudden tie meant that my advance with the goal of
destroying his units paid off big-time. The damage he had suffered was a
tactical decision, and a sound one in my opinion. He was using these tanks as
buffers to inhibit my advance, insuring that he drew that last objective in the
50/50 toss-up at the center. A slight bit of luck fell to me, and the gamble
unfortunately failed. That said, I don’t think I would have played it any
differently were I in his shoes.
Despite
his turn of WHIFF this game, the Hades is still one of my favorite units in the
PHR force. It gives the enemy a monumental task to work through, yet costs
enough points that you want to be careful with it along the way. I can’t wait
to see what other mischief me and the Hades can find in the near future!
Let’s hear your thoughts, people. Where did we go wrong? How could we have approached the scenario differently? Most importantly, what are your thoughts on the random nature of “Search”?
Let’s hear your thoughts, people. Where did we go wrong? How could we have approached the scenario differently? Most importantly, what are your thoughts on the random nature of “Search”?
I like this mission the least in the game. Poor game design IMHO, There are some ideas for variants on the Hawk forum IIRC.
ReplyDeleteYeah I definitely agree. We've tried our best to figure out some way to make it somewhat reliable in nature, but everything comes up feeling stilted and false. That's the biggest reason we usually play Intel and Focal Point missions, they just feel much more balanced for all players involved.
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