Dropzone Commander Battle Report #32 – PHR vs UCM
Today’s
Dropzone bout features Allen’s PHR against Griff’s UCM. This tactical shootout
should be more fun than a barrel of Razorworms!
The Armies
UCM
Fleet Marine Security Force TF-109
United
Colonies of Mankind – 2,500
UCM
Field Command
COMMAND – Kodiak ACV
with Colonial General (CV5)
SCOUT – 4x
Wolverine LAV Type-A
SCOUT – 4x
Wolverine LAV Type-A
Colonial
Armored Formation
STANDARD – 6x
Katana Light Tank
SUPPORT – 3x
Fireblades
-Condor Medium Dropship
SUPPORT – Eagle Gunship
Colionial
Armored Formation
STANDARD – 3x
Sabre MBT
-Condor Medium Dropship
STANDARD – 3x
Sabre MBT
-Condor Medium Dropship
SUPPORT – 2x
Longbow Howitzer
-2x Raven-B Light Dropship with
Missile Pods
Colonial
Legionnaire Corps
TROOPS – 3x Colonial
Legionnaires
-Bear APC
TROOPS – 3x Colonial Legionnaires
TROOPS – 3x Colonial Legionnaires
-Bear APC
-Condor Medium Dropship
TROOPS – 2x
Legionnaire Mortar Team
-Bear APC
SUPPORT – 3x
Rapier AA Tank
-Condor Medium Dropship
Colonial
Legionnaire Corps
TROOPS – 2x
Colonial Legionnaires
-Raven-A Light Dropship
TROOPS – 2x
Colonial Legionnaires
-Raven-A Light Dropship
SUPPORT – 3x
Rapier AA Tank
-Condor Medium Dropship
UCM
Special Ordnance Section
HEAVY – 2x Gladius
Heavy Tank
-Condor Medium Dropship
HEAVY – 2x
Scimitar Tank Destroyer
Colonial
Fleet Air Wing
AIR – Archangel
AIR – Archangel
Lyr
Thema
Post-Human
Republic – 2,500
Hand
of the Sphere
COMMAND – Nemesis Command
Walker with PHR Supreme Vizier (CV6)
SCOUT – 4x Mercury
Drones
-2x Triton A2 Light Dropship with
Skyhammer Missiles
EXOTIC – 2x Sirens
-Triton A1 Light Dropship
Battle
Pantheon
STANDARD – Ares Anti-Tank
Walker
Phobos Anti-Air Walker
-Neptune Medium Dropship
STANDARD – Ares Anti-Tank
Walker
Phobos Anti-Air Walker
-Neptune Medium Dropship
Battle
Pantheon
STANDARD – Ares Anti-Tank
Walker
Phobos Anti-Air Walker
-Neptune Medium Dropship
Immortal
Phalanx
TROOPS – 2x
Immortals
-Juno A1
TROOPS – 2x
Immortals
-Juno A1
-Neptune
TROOPS – 2x
Immortals
-Triton A1 Light Dropship
Immortal
TROOPS – 2x
Immortals
-Juno A2
TROOPS – 2x
Immortals
-Juno A2
-Neptune
TROOPS – 2x
Immortals
-Triton A1 Light Dropship
Heavy
Pantheon
COMMAND – Zeus
Command Walker with PHR War Adviser (CV2)
-2x Enyo Siege Walker
HEAVY – Hades Type-4
Heavy Walker
-Poseidon Heavy Dropship
PHR
Air Wing
AIR – Athena Air
Superiority Fighter
After Action
Review
What
a bloodbath! The UCM and the PHR came out punching, and six Rocky-like rounds
later our bloodied contenders fell back into their corners. Griff’s United
Colonies of Mankind pulled out a much-deserved win; he has been losing by the
narrowest of margins for a long time, and this one finally fell in his favor.
The
Building demo that the Katanas bring (aside from the turn of Five Point Fail)
is just insane. It killed off the PHR infantry so fast that they couldn’t
search for new objectives; it’s hard to be concerned about Intel points when
you’re trying to figure out where your arms went! Although the UCM infantry
also experienced that scale of slaughter, they were able to hold on just long
enough to eke out a win at the last possible second, with only one or two guys
finding those final points.
Allen:
The
double Type-4s were interesting as a control mechanic. I think I’d enjoy them
on Focal Point missions where the enemy is forced to deal with them. I was a
bit surprised at how effective the Scimitars were, but that was the first time
I’ve experienced them. The Katana block continues to be a problem when having
to worry about Building demo.
It
was a terrifyingly bloody day to be an infantrymen. We had, what…5 men out of
both our forces to survive the battle? I wish I had my Sniper teams for that
missions, they could have helped wear down some of that Mortar fire and put a
few rounds in tanks on the off chance that Shape Charge killed the enemy.
Overall
it was a fun time and fairly close. I should have chosen my early Buildings a
bit better though and taken those that would have forced the Katanas to expose
themselves to Hades return fire. But there is always next time.
What about our bloody-minded spectators? What ideas and pointers do
you have for our contestants?
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