Warhammer 40,000 Battle Report #32 – Blood Angels vs Necrons
Today
we conclude our run-through of the ATC missions for 2015, with the Orks and the
Blood Angels going after a slew of objectives along the mountainside.
The Armies
Knights
of Baal
Blood
Angels – 1,850
Combined
Arms Detachment
HQ
Librarian:
WARLORD (Descent of Angels); Psyker (Mastery Level 2) The Quickening, Shield of Sanguinius,
Wings of Sanguinius, Veritus Vitae (Night Attacker)
ELITES
Death
Company Squad: five additional Death Company Marines; Jump Packs, 1x Thunder Hammer and Bolter
TROOPS
Scout
Squad: Camo Cloaks, 5x Sniper Rifles
Tactical
Squad: five additional Space Marines; Veteran Sergeant with Combi-Flamer and
Power Fist, Heavy Flamer, Flamer, Rhino
transport
HEAVY
SUPPORT
Devastator
Squad: five additional Space Marines; 4x Lascannon
Devastator
Squad: five additional Space Marines; 4x Lascannon
Combined
Arms Detachment
HQ
Chaplain:
Jump Pack
TROOPS
Tactical
Squad: Plasma Gun, Razorback transport with Lascannon and Twin Plasma Guns
Tactical
Squad: Plasma Gun, Razorback transport with Lascannon and Twin Plasma Guns
HEAVY
SUPPORT
Baal
Predator: Twin Assault Cannons, Heavy Bolter Sponsons
Baal
Predator: Twin Assault Cannons, Heavy Bolter Sponsons
Waagh!
Gorfang
Orks
– 1,850
Combined
Arms Detachment
HQ
Warboss:
Mega Armor with Power Klaw and Twin Shootas, Da Lucky Stikk, Attack Squig, Bosspole
ELITES
Meganobz:
two additional Meganobz; Bosspole, 2x Kombi-Skorchas, Battlewagon transport with Reinforced Ram, Boarding Planks, and
2x Rokkit Launcha
Tankbustas:
ten additional Tankbustas, 3x Bomb Squigs, Boss Nob has Bosspole and Power Klaw
TROOPS
Ork
Boyz: two additional Boyz, Sluggas and Choppas; Boss Nob has Power Klaw and
Bosspole, Trukk transport with
Rokkit Launcha, Boarding Planks, and Reinforced Ram
Ork
Boyz: two additional Boyz, Sluggas and Choppas; Boss Nob has Power Klaw and
Bosspole, Trukk transport with
Rokkit Launcha, Boarding Planks, and Reinforced Ram
Ork
Boyz: two additional Boyz, Sluggas and Choppas; Boss Nob has Power Klaw and
Bosspole, Trukk transport with
Rokkit Launcha, Boarding Planks, and Reinforced Ram
Ork
Boyz: two additional Boyz, Sluggas and Choppas; Boss Nob has Power Klaw and
Bosspole, Trukk transport with
Rokkit Launcha, Boarding Planks, and Reinforced Ram
FAST
ATTACK
Stormboyz:
ten additional Stormboyz; Boss Nob with Bosspole and Power Klaw
4x
Deffkoptas: 4x Twin Rokkit Launchas
HEAVY
SUPPORT
Battlewagon:
Reinforced Ram, Boarding Planks, and 2x Rokkit Launcha
After Action
Review
Quite
simply, I was outplayed. Even watching this video again made me cringe, and I
had to fight the urge to curl up in the fetal position and cry.
The
Orks got their green butts kicked, pure and simple. I’ve been enjoying the
benefits of a Trukk-heavy force, and today I got to experience the downsides.
I’ve
always misjudged distances in Hammer and Anvil, and this time I truly paid the
price. I have to start looking more closely; if I had realized the Trukks would
weather one turn of shooting regardless of my actions, I would have changed my
early game moves completely. My opponent used defense-in-depth and his superior
firepower perfectly, and I was cut to bloody ribbons. I failed a handful of
point-blank charges, and allowed my frustration to force other generalship
errors that my opponent capitalized on admirably. While I was able to clean up
a respectable chunk of his forces, my positioning was too stilted to make a new
run for it. When the Tankbustas suffered such horrendous losses in my
last-ditch effort to pin the Death Company while the Warboss moved, it sealed
the deal for good.
This
game exposed some tough holes in my build, and holes I had forgotten in my
mental resilience. I’ve been going on autopilot for a few games now with the
Orks, and good fortune has carried me through. Now reality has hit my Warboss
in the face like a rampaging Squiggoth; the assault element MUST have some
impressive fire support, or my opponent will always retain a good portion of
the initiative.
Cheap
Gretchin are needed to hold those “guaranteed” objectives in the backfield.
Lootas and Lobbas will help thin those fire support elements, and a hefty mob
or two of Shoota Boyz on foot will help eliminate the one-shot removal that
Trukk squads are vulnerable to.
Just
wait, beaky boy. Orkses are NEVER beaten in battle.
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